Snake Sellors
Hellstorm Inc League of Infamy
128
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Posted - 2014.07.08 15:39:00 -
[1] - Quote
change shield regulators, make them give a constant rep like armour reps? or give shield extenders major buffs, the caldari sentinel has nowhere near the amount of health that armour tank heavies get, a couple of other points
1 shield tankers loose the main bulk of health before the health they're not relying on comes into play, the armour becomes something that should never be used- if it is getting hit, the player is in trouble having lost the health their tanked health, although they have 497 armour it really doesn't count for anything in battle.
whereas armour tankers have the "unimportant" health, their shields before the armour that they rely on so they get the extra shield resistance before they even start to lose their tanked health, their shields are a buffer
2 .shield tankers get less health due to the majority of weapons being aimed at armour and having a recharge, which is ok but as I already pointed out above armour tankers still get the shield resistance anyway as well as stacked armour.
this basically means that the shield extenders should give similar amounts of health to plates, not the same amounts because they still get better recharges, but don't forget that armour tankers get shields too and those also rep anyway.
3 an armour tanker can also dip out of fire and let their shields come back if they want too, without any module needing to be used for it, but a shield tanker needs an armour repper to recharge their "buffer" which would replace their regulators or more likely armour plates.
4.flux grenades.. an armour tanker can get hit by a flux and still have over 1000 hp left, a shield tanker is hit by by a flux and not left with enough to do anything other than try to run away.
there are no grenades that can be used in this manner against armour tankers as even locus grenades will still have to get through their shields before damaging their main armour at all
5. shotty scouts... lol, the bane of us all, but seriously they do get their damage bonus against shields. extra shields on a shield tanker would barely slow this main killer of heavies down.
6. the logi bro... unless a shield tanker equips armour plates there is still no point in the logi bro helping the shield tanker, they will go and find somebody with more armour
The main point I am trying to say is that we could afford to give the shield extenders a bit more health or possibly create shield reppers
there are still flux grenades and weapons designed to damage shields and armour tanking still has too many benefits over shield tanking
Extra shield health would mean that having the right gear in battle would become more important and would allow us to make a choice between shields and armour with both still maintaining their own styles (ok the shields would seem stacked on numbers alone but that said one flux grenade and it means nothing, or if you have an anti shields weapon. if you don't then they would be a real threat.)
Constant reps would mean that shield tankers would be choosing the regulator instead of the armour plates to boost their shields or at least increase the percentage of them. at the moment there is still no competition between them and plates mostly due to the way that 800 or so shields can be completely destroyed in no time but 600 armour HAS to be worn through. |